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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Minor Illusion
Prestidigitation
Mending
Light
Mage Hand
1st level
Find Familiar
Magic Missile
Alarm
Sleep
Thunderwave
Identify
Grease
Jump
Illusory Script
Feather Fall
2nd level
Web
Gust of Wind
Flaming Sphere
Alter Self
Detect Thoughts
Scorching Ray
3rd level
Dispel Magic
Animate Dead
Haste
Fireball
Hypnotic Pattern
Melf's Minute Meteors
4th level
Hallucinatory Terrain
5th level
Wall of Force
Contact Other Plane
Hold Monster
6th level
Eyebite
Mass Suggestion
Arcane Gate
Create Undead
Investiture of Ice
Chain Lightning
7th level
Teleport
Mirage Arcane
Finger of Death
Prismatic Spray
8th level
Clone
Power Word Stun
Incendiary Cloud
Mind Blank
Maze
Telepathy
9th level
Foresight
Time Stop