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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Message
True Strike
Mending
Chill Touch
Mage Hand
1st level
Shield
Chromatic Orb
Illusory Script
Chromatic Orb
Find Familiar
Magic Missile
Identify
Mage Armor
2nd level
Misty Step
Hold Person
Blur
Enlarge/Reduce
Levitate
Levitate
Suggestion
3rd level
Counterspell
Haste
Tongues
Animate Dead
Leomund's Tiny Hut
4th level
Otiluke's Resilient Sphere
Confusion
Locate Creature
Control Water
Evard's Black Tentacles
Banishment
5th level
Scrying
Creation
Control Winds
Wall of Force
Seeming
6th level
Magic Jar
Mass Suggestion
Disintegrate
Wall of Ice
Move Earth
7th level
Plane Shift
Delayed Blast Fireball
Whirlwind
Finger of Death
8th level
Abi Dalzim's Horrid Wilting
Demiplane
9th level
Gate
Time Stop