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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Fire Bolt
Message
Prestidigitation
Chill Touch
Mage Hand
1st level
Absorb Elements
Find Familiar
Fog Cloud
Mage Armor
Feather Fall
Tenser's Floating Disk
Disguise Self
Alarm
2nd level
Hold Person
Darkness
Invisibility
Misty Step
Phantasmal Force
Scorching Ray
Suggestion
3rd level
Counterspell
Fly
Leomund's Tiny Hut
Haste
Fireball
4th level
Locate Creature
Evard's Black Tentacles
5th level
Cone of Cold
Legend Lore
Modify Memory
6th level
Contingency
Chain Lightning
Mass Suggestion