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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Shocking Grasp
Mage Hand
Minor Illusion
Shape Water
Fire Bolt
1st level
Chromatic Orb
Color Spray
Find Familiar
Longstrider
Mage Armor
Charm Person
Witch Bolt
Unseen Servant
Shield
2nd level
Web
Snilloc's Snowball Swarm
Knock
Cloud of Daggers
Gust of Wind
Arcane Lock
3rd level
Fireball
Lightning Bolt
Counterspell
4th level
Otiluke's Resilient Sphere
Evard's Black Tentacles
Banishment
5th level
Bigby's Hand
Wall of Force
Wall of Force
Telekinesis
Dominate Person
Passwall
Cone of Cold
6th level