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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Mage Hand
Minor Illusion
Acid Splash
Fire Bolt
Message
1st level
Longstrider
Identify
Magic Missile
Burning Hands
Mage Armor
Tasha's Hideous Laughter
Shield
Find Familiar
2nd level
Web
Gust of Wind
Levitate
Levitate
Flame Blade
Blindness/Deafness
Gentle Repose
3rd level
Major Image
Counterspell
Fireball
4th level
Hallucinatory Terrain
Greater Invisibility
Banishment
5th level
Wall of Force
Bigby's Hand
Planar Binding
Seeming
Telekinesis
Hold Monster
6th level
Investiture of Ice
True Seeing
7th level
Forcecage