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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Custom: Diminsh Pain
Green Flame Blade
Light
Chill Touch
Shocking Grasp
1st level
Find Familiar
Sleep
Shield
Magic Missile
Unseen Servant
Tasha's Hideous Laughter
Tenser's Floating Disk
Alarm
Grease
Charm Person
2nd level
Mirror Image
Scorching Ray
Blindness/Deafness
Invisibility
Enlarge/Reduce
Maximilian's Earthen Grasp
3rd level
Haste
Counterspell
Blink
Clairvoyance
Sending
Protection from Energy
4th level
Polymorph
Hallucinatory Terrain
Greater Invisibility
Banishment
5th level
Scrying
Passwall
Bigby's Hand
Wall of Force
Rary's Telepathic Bond
6th level
Disintegrate
True Seeing
Chain Lightning
7th level
Teleport
8th level
Control Weather