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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Prestidigitation
True Strike
Mage Hand
Ray of Frost
Frostbite
1st level
Shield
Mage Armor
Detect Magic
Comprehend Languages
Catapult
Magic Missile
Find Familiar
Tasha's Hideous Laughter
Identify
2nd level
Enlarge/Reduce
Blur
Misty Step
Crown of Madness
3rd level
Stinking Cloud
Vampiric Touch
Counterspell
Bestow Curse
Blink
Lightning Bolt
4th level
Blight
Otiluke's Resilient Sphere
Evard's Black Tentacles
5th level
Cone of Cold
Teleportation Circle
Passwall
Telekinesis
6th level
True Seeing
Disintegrate
Arcane Gate
Globe of Invulnerability
7th level
Teleport
Forcecage
Mordenkainen's Magnificent Mansion
Plane Shift
8th level
Maze
Sunburst