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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Fire Bolt
Mage Hand
Minor Illusion
Ray of Frost
Lightning Lure
1st level
Sleep
Mage Armor
Fog Cloud
Detect Magic
Burning Hands
Find Familiar
Tasha's Hideous Laughter
Charm Person
2nd level
Invisibility
Ray of Enfeeblement
Rope Trick
Alter Self
Misty Step
3rd level
Sleet Storm
Major Image
Counterspell
Dispel Magic
Fireball
Animate Dead
Erupting Earth
4th level
Fabricate
Hallucinatory Terrain
Wall of Fire
Otiluke's Resilient Sphere
Dimension Door
Stone Shape
Greater Invisibility
5th level
Conjure Elemental
Teleportation Circle
Hold Monster
Wall of Force
Rary's Telepathic Bond
6th level
Arcane Gate
True Seeing
Otto's Irresistible Dance
7th level
Finger of Death
Mordenkainen's Magnificent Mansion
Mordenkainen's Magnificent Mansion
8th level
Antimagic Field
Clone
9th level
Imprisonment
Shapechange