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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Mending
Mage Hand
Prestidigitation
Control Flames
Frostbite
1st level
Find Familiar
Catapult
Detect Magic
Tasha's Hideous Laughter
Grease
Mage Armor
Feather Fall
Charm Person
Longstrider
Magic Missile
2nd level
Mirror Image
Misty Step
3rd level
Phantom Steed
Slow
Nondetection
Erupting Earth
Fly
4th level
Otiluke's Resilient Sphere
Stoneskin
Phantasmal Killer
Hallucinatory Terrain
Conjure Minor Elementals
Confusion
Arcane Eye
Evard's Black Tentacles
5th level
Cloudkill
Wall of Force
Cone of Cold
Teleportation Circle
6th level
Magic Jar
Contingency
Mass Suggestion
Sunbeam
True Seeing
Contingency
7th level
Forcecage
Plane Shift
Whirlwind
Mordenkainen's Magnificent Mansion
8th level
Control Weather
Incendiary Cloud
Maze
9th level