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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Shocking Grasp
Mage Hand
Light
Green Flame Blade
Fire Bolt
1st level
Mage Armor
Magic Missile
Disguise Self
Protection from Evil and Good
Chromatic Orb
Burning Hands
Shield
Find Familiar
2nd level
Spider Climb
Web
Hold Person
Continual Flame
Levitate
3rd level
Fireball
Counterspell
Counterspell
Animate Dead
Haste
4th level
Otiluke's Resilient Sphere
Stone Shape
Greater Invisibility
Wall of Fire
Locate Creature
Dimension Door
Banishment
5th level
Cone of Cold
Scrying
Contact Other Plane
6th level
Mass Suggestion
Flesh to Stone
True Seeing
Disintegrate
Contingency
Programmed Illusion
Sunbeam
7th level
Teleport
Etherealness
Forcecage
8th level
Control Weather
Telepathy
9th level
Astral Projection
Prismatic Wall