| Strength: 10 Dexterity: 14 Constitution: 12 Intelligence: 14 Wisdom: 14 Charisma: 12 |
| Dagger, component pouch, spellbook |
| Fire Bolt, Minor Illusion, Prestidigitation |
| Charm Person, Identify, Mage Armor, Shield, Detect Magic, Comprehend Languages |
| Skills: Slight of Hand, Perception, Animal Handling, Acrobatics Equipment: Backpack, sack, lantern, 2 oil flasks, tinderbox, 12 pitons, hammer, waterskin, rations (4 days), 5 gp Feature: Once during any game session, you can pick a nonplayer character you meet and declare that your character knows that NPC. The relationship is respectful but not necessarily friendly. The DM determines the exact nature of your relationship. Personality: 4 Nobody stays angry at me or around me for long, since I can defuse any amount o f tension. Ideal: 3 Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic) Bond: 1 My family, clan, or tribe is the most important thing in my life, even when they are far from me. Flaw: 3 My piety sometimes leads me to blindly trust those that profess faith in my god. |
| Guild Merchant
Source: PHB Feature: Guild Membership Skill: Insight, Persuasion Tools: Navigators tools or an additional language Languages: 1 language Equipment: Amule and a cart, a letter of introduction from your guild, a set of traveler's clothes, and a belt pouch containing 15 gp Detail Type: Guild Business Detail: 19 Weavers and dyers Personality: 5 I'm rude to people who lack my commitment to hard work and fair play. Ideal: 1 Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful) Bond: 5 One day I will return to my guild and prove that I am the greatest artisan of them all. Flaw: 3 No one must ever learn that Ionce stole money from guild coffers. : (Guild Artisan)
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