| Strength: 14 Dexterity: 8 Constitution: 12 Intelligence: 6 Wisdom: 18 Charisma: 8 |
| Mace, scale mail, light crossbow and 20 bolts, shield, holy symbol |
| 42 A rank insignia from a lost legionnaire |
| Guidance, Spare the Dying, Resistance |
| Skills: Survival, Intimidation, Deception, Stealth Equipment: Backpack, 4 sacks, holy symbol or thieves’ tools, 12 pitons, 50 feet of rope, waterskin, rations (4 days) Feature: Once during any game session, you can pick a nonplayer character you meet and declare that your character knows that NPC. The relationship is respectful but not necessarily friendly. The DM determines the exact nature of your relationship. Personality: 2 I've read every book in the world's greatest libraries— or I like to boast that I have. Ideal: 2 Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful) Bond: 5 One day I will return to my guild and prove that I am the greatest artisan of them all. Flaw: 4 I am slow to trust members o f other races, tribes, and societies. |
| Uthgardt Tribe Member
Source: Sword Coast Feature: Uthgardt Heritage Skill: Athletics, Survival Tools: One type of musical instrument or artisan's tools Languages: One of yo ur choice Equipment: A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler's clothes, and a pouch containing 10 gp Detail: 8 Tribal nomad Personality: 2 I watch over my friends as ifthey were a litter of newborn pups. Ideal: 4 Might. The strongest are meant to rule. (Evil) Bond: 4 Iam the last of my tribe, and it is up to me to ensure their names enter legend. Flaw: 1 I am too enamored of ale, wine, and other intoxicants. : (Outlander)
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