| Strength: 10 Dexterity: 14 Constitution: 12 Intelligence: 14 Wisdom: 14 Charisma: 12 |
| Dagger, component pouch, spellbook |
| 81 A purple handkerchief embroidered with the name of a powerful archmage |
| Dancing Lights, Shocking Grasp, Minor Illusion |
| Charm Person, Magic Missle, Silent Image, Thunderwave, Shield, Identify |
| Skills: Arcana, Intimidation, Medicine, Deception Equipment: Backpack, 4 sacks, holy symbol or thieves’ tools, 12 pitons, 50 feet of rope, waterskin, rations (4 days) Feature: Once during any game session, you can pick a nonplayer character you meet and declare that your character knows that NPC. The relationship is respectful but not necessarily friendly. The DM determines the exact nature of your relationship. Personality: 7 I have a crude sense o f humor. Ideal: 1 Greater Good. Our lot is to lay down our lives in defense of others. (Good) Bond: 1 I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those Icare about. Flaw: 4 Once I start drinking, it's hard for me to stop. |
| Outlander
Source: PHB Feature: Wanderer Skill: Athletics, Survival Tools: One type of musical instrument Languages: 1 language Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp Detail: 9 Hunter-gatherer Personality: 3 I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I'd do it again if I had to. Ideal: 4 Might. The strongest are meant to rule. (Evil) Bond: 6 It is my duty to provide children to sustain my tribe. Flaw: 2 There's no room for caution in a life lived to the fullest.
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