| Strength: 16 Dexterity: 14 Constitution: 14 Intelligence: 10 Wisdom: 10 Charisma: 8 |
| Chain mail, longsword, shield, light crossbow and 20 bolts |
| 79 An invitation to a party where a murder happened |
| Archery (Longbow and 20 arrows replaces light crossbow. Optionally leather replaces chain mail |
| Skills: Intimidation, Survival, Arcana, Insight Equipment: Backpack, sack, lantern, 2 oil flasks, tinderbox, 12 pitons, hammer, waterskin, rations (4 days), 5 gp Feature: Once during any game session, you can pick a nonplayer character you meet and declare that your character knows that NPC. The relationship is respectful but not necessarily friendly. The DM determines the exact nature of your relationship. Personality: 6 I begin or end my day with small traditional rituals that are unfamiliar to those around me. Ideal: 1 Respect. People deserve to be treated with dignity and respect. (Good) Bond: 1 I'm trying to pay off an old debt Iowe to a generous benefactor. Flaw: 3 The people who knew me when I was young know my shameful secret, so Ican never go home again |
| Sage
Source: PHB Feature: Researcher Skill: Arcana, History Languages: 2 lanuages Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of com m on clothes, and a belt pouch containing 10 gp Detail Type: Specialty Detail: 7 Wizard's apprentice Personality: 8 I'm convinced that people are always trying to steal my secrets. Ideal: 4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) Bond: 1 It is my duty to protect my students. Flaw: 2 Most people scream and run when they see a demon. I stop and take notes on its anatomy.
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