| Strength: 8 Dexterity: 16 Constitution: 10 Intelligence: 12 Wisdom: 8 Charisma: 16 |
| Shortsword, shortbow and 20 arrows, leather armor, two daggers, thieves’ tools |
| 74 A fan that, when unfolded, shows a sleeping cat |
| Athletics, Insight, Investigation, Sleight of Hand |
| Stealth, Perception, Acrobatics, Performance |
| Skills: Persuasion, Deception, Religion, Intimidation Equipment: Backpack, 2 sacks, 6 torches, 3 oil flasks, tinderbox, 10-foot pole, 50 feet of rope, waterskin, rations (4 days), steel mirror Feature: Once during any game session, you can pick a nonplayer character you meet and declare that your character knows that NPC. The relationship is respectful but not necessarily friendly. The DM determines the exact nature of your relationship. Personality: 1 Ijudge people by their actions, not their words. Ideal: 1 Tradition. The ancient traditions o f worship and sacrifice must be preserved and upheld. (Lawful) Bond: 4 Ientered seclusion because Iloved someone Icould not have. Flaw: 4 My hatred of my enemies is blind and unreasoning. |
| Entertainer
Source: PHB Feature: By Popular Demand Skill: Acrobatics, Performance Tools: Disguise kit, one type of musical instrument Equipment: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a belt pouch containing 15 gp Detail Type: Entertainer Routine Detail: 10 Tumbler Personality: 4 Nobody stays angry at me or around me for long, since I can defuse any amount o f tension. Ideal: 1 Beauty. When I perform, I make the world better than itwas. (Good) Bond: 1 My instrument is my most treasured possession, and it reminds me of someone Ilove. Flaw: 1 I'll do anything to win fame and renown.
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