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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Blade Ward
Lightning Lure
Minor Illusion
Chill Touch
Mage Hand
1st level
Expeditious Retreat
Detect Magic
Grease
Detect Magic
Mage Armor
Find Familiar
Shield
Comprehend Languages
Feather Fall
2nd level
Invisibility
Web
Crown of Madness
Mirror Image
Gust of Wind
Blur
Knock
3rd level
Leomund's Tiny Hut
Fly
Fireball
Sending
4th level
Polymorph
Banishment
Dimension Door
5th level
Creation
Contact Other Plane
Wall of Force
6th level
Flesh to Stone
Eyebite
Contingency
True Seeing
7th level
Teleport
Plane Shift