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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Mold Earth
Mage Hand
Prestidigitation
Shocking Grasp
Chill Touch
1st level
Disguise Self
Find Familiar
Detect Magic
Fog Cloud
Feather Fall
Grease
Magic Missile
Mage Armor
Earth Tremor
2nd level
Hold Person
Misty Step
Detect Thoughts
Invisibility
Knock
3rd level
Counterspell
Magic Circle
Protection from Energy
4th level
Hallucinatory Terrain
Ice Storm
Control Water
Fire Shield
Locate Creature
Confusion
5th level
Cone of Cold
Animate Objects
Contact Other Plane
Teleportation Circle
Transmute Rock
Creation
6th level
Circle of Death
Arcane Gate
Mass Suggestion
7th level
Teleport
Etherealness
Reverse Gravity
Project Image
Mirage Arcane
8th level
Mind Blank
Maze
Antipathy/Sympathy
9th level