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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Mage Hand
Prestidigitation
Ray of Frost
Friends
Chill Touch
1st level
False Life
Comprehend Languages
Magic Missile
Detect Magic
Tasha's Hideous Laughter
Alarm
Alarm
Identify
2nd level
Web
Pyrotechnics
Enlarge/Reduce
Suggestion
Blur
Scorching Ray
Misty Step
3rd level
Animate Dead
Erupting Earth
Counterspell
Blink
Haste
Lightning Bolt
Hypnotic Pattern
4th level
5th level
Telekinesis
Animate Objects
Planar Binding
Cloudkill
Rary's Telepathic Bond
Bigby's Hand
Legend Lore
Seeming
6th level
Mass Suggestion
Chain Lightning
Globe of Invulnerability
Eyebite
7th level
Forcecage
Mordenkainen's Magnificent Mansion
8th level
Sunburst
Telepathy
9th level
Power Word Kill
Shapechange