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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Prestidigitation
Minor Illusion
Light
Green Flame Blade
Mending
1st level
Disguise Self
Comprehend Languages
Tenser's Floating Disk
Shield
Mage Armor
Thunderwave
Jump
Sleep
2nd level
Invisibility
Earthbind
Dust Devil
Ray of Enfeeblement
Gust of Wind
Detect Thoughts
3rd level
Fireball
Haste
Dispel Magic
Sending
Fireball
4th level
Otiluke's Resilient Sphere
Watery Sphere
Mordenkainen's Private Sanctum
Polymorph
5th level
Bigby's Hand
Legend Lore
Teleportation Circle
Scrying
Cone of Cold
6th level
Flesh to Stone
True Seeing
Programmed Illusion
Disintegrate
Globe of Invulnerability
Chain Lightning
7th level
Finger of Death
8th level
Maze
Dominate Monster
Demiplane
9th level
Imprisonment
True Polymorph