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Generates a D&D 5e spellbook based on the wizard class level selected.

The intent is that these can be used as loot so the DM can fairly add spellbooks without giving one character 'what they need'. To that end these spellbooks are generated from survey data and based on how common each spell is in that data, meaning the more people that take a spell the more likely that spell is to show up in this list.

Features:
Generates spells based on how common they are taken by adventurers.
Data is based on 77 submissions.
Simulates gaining spells from level 1 and up. Will never generate an imposible spell book.
When new slots are gained, prefers spells of the maximum level, but has a chance to pick lower level spells.
Your submissions to the survey effect this list. Contribute here: https://goo.gl/a2AOhT
Current restrictions:
It's possible to generate a spellbook with no max-level spells
Will only generate the minimum number of spells per level, (6 + 2 / level above first)
Mechanism for weighing spell selection at each level could be improved with more data.
There's no way to select between battle and utilty spells. This would be easy to do but I need more data.


Cantrips
Prestidigitation
Light
Acid Splash
Fire Bolt
Mage Hand
1st level
Charm Person
Mage Armor
Magic Missile
Comprehend Languages
Detect Magic
Fog Cloud
Thunderwave
Identify
Tasha's Hideous Laughter
Protection from Evil and Good
2nd level
Invisibility
Enlarge/Reduce
Ray of Enfeeblement
Misty Step
Misty Step
Scorching Ray
3rd level
Phantom Steed
Water Breathing
Fireball
Dispel Magic
Wall of Water
4th level
Otiluke's Resilient Sphere
Banishment
Greater Invisibility
Blight
Locate Creature
5th level
Teleportation Circle
Bigby's Hand
Legend Lore
Passwall
Conjure Elemental
Telekinesis
6th level
Arcane Gate
Otiluke's Freezing Sphere
Chain Lightning
Otto's Irresistible Dance
Globe of Invulnerability
7th level
Sequester
8th level
9th level
Shapechange
Meteor Swarm