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On your turn you can
Take on move action
- You move up to your your base movement rate.
- You may an attack at any point during your movement. (Ex: move, attack, move, attack, move)
- Stand up from prone. The cost is 1/2 max movement.
- If you have a creature grappled, you can drag the creature with you, but your speed is halved.
Take one 'standard' action
- Attack, Cast a spell, Dash, Dodge, Help, Hide, Ready, Search, Use.
Take one bonus action
- You must have an ability which grants a bonus action. You cannot use a bonus action as a standard action.
Other activities
- You may interact with one object or feature of the environment on your turn. This must be a simple interaction, such as flipping a switch or opening an unlocked door.
- You may speak a short phrase or make a gesture.
Take one reaction
- Unlike all other actions, you can take this action anytime after your turn starts.
- You only have one reaction and it resets at the beginning of you turn.
Standard actions
Attack
- Attack once, unless you have Extra Attack.
- Attempt to shove a create 5'.
- Attempt to make a grapple, This uses one attack.
Attack, Ranged
- Attack once, unless you have Extra Attack.
- If another creature is within 5', you have disadvantage on the attack. There is no penalty for firing at a creature engaged in melee.
Cast a Spell
- You may cast any spell with the casting time of '1 action'
- If you cast a spell as a bonus action, You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Dash
- You may move an additional amount equal to your base movement.
Disengage
- You do not provoke opportunity attacks when moving.
Dodge
- Until the start of your next turn, attack rolls have disadvantage.
Help
- You may use your action to grant advantage on a skill check to another ally. They must make the skill check before the start of your next turn.
- Alternately, you may target one creature within 5' of you and specify an ally. Before the start of your next turn the first attack the ally makes has advantage.
Hide
Ready
- You may specify a condition and a specific action. If the trigger occurs you may use your reaction to take the action. If the trigger does not occur, you lose the action.
Search
Use an Object
- If you are making a complex interaction with an object you may be required to use an action.
- If you wish to interact with two objects on your turn, you must use an action. For example, if you wish to draw a weapon and put another away.
Bonus Actions
Attack, Two Weapon
- You may make an attack with a light weapon in your offhand. You do not add your +damage modifier to this roll.
Cast a spell
- The spell must have a casting time of 1 bonus action or you must have an ability which allows you to cast a spell as a bonus action.
- When casting a spell as a bonus action, you can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Use an ability
- If you have an ability which can be used as a bonus action.
Reactions
Execute a readied action
Make an attack of opportunity
- If a creature leaves your reach, you may use your reaction to make a single melee attack.
- a creature which teleports or is moved without using it's movement, you may not take an opportunity attack.
Cast a spell
- Provided the spell has a casting time of 1 reaction