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- 16th Point Buy
- Ammunition Dice
- Bag of Holding
- Darkvision
- Dogpile Initiative
- Dropping backpack
- Food == Inspiration
- Grappling
- Gritty Resting
- HP Rolling
- Inspiration
- Inventory System
- IRL Table events
- Last Breath
- Max Crit and Health
- Misc Rules
- Narrative Initiative
- Nat 20 Initiative
- Optional Confirm Critical
- Plot Points from DMG
- Quick Inventory Slots
- Silver Standard
- Skill Check in Combat
- Tarot Initiative Cards
- Torchbearer Ideas
- Wild Magic Surge
- Yazan Rule Jump
- You didn't see that
Yazan Rule
I have what is called the Yazan rule. Basically, while in combat, if the player is Battle Ready, i.e. knows and declares their movement or action within 3 seconds of me telling them it is their turn, they get a +1 on their action (attack, check, whatever). Really keeps shit going with larger parties where people tend to get distracted (had a game with 7 players, one of which was online).