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Wall of Glass

2nd conjuration

Source: Homebrew
Casting Time: 1 action
Range 60 ft.
Components V, S, M β€’ a shard of glass
Duration Concentration, up to 10 minutes
Concentration yes

Classes: Sorcerer, Wizard

You create a wall of glass on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of 5 feet, or you can shape a flat surface made up of ten 5-foot-square panels. Each panel must be contiguous with another panel in any form, the wall is 1 inch thick and lasts for the duration.

If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). The wall blocks movement but not line of sight.

The wall is an object that can be damaged and thus breached, it has AC 10 and 10 hit points per 5-foot section, and it is vulnerable to bludgeoning and thunder damage. Reducing a 5-foot section of the wall to 0 hit points destroys it and leaves behind glass shards on the ground the wall occupied. A creature moving through the broken glass for the first time on a turn must make a Dexterity saving throw. That creature takes 1d6 piercing damage on a failed save.