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- Alishta's Raiment
- Axe of Sel'thun
- Bindings of Nelistra Gemwing
- Bracers of the Brute
- Brooch of Graces
- Claws of the Devil
- Cloak of the Eladrin
- Collar of Neffis
- Copycat's Spellbook
- Crossroad Hammers
- Dagger of the Snake Jump
- Darnesh Warshield
- Eclipse Blade
- Folding Knight
- Glimmerluck's Charm
- Hordebreaker
- Livesteel Weapon
- Necklace of Energy
- Necklace of spirits
- Planar Disk
- Potion of Minor Firebreathing
- Potion of Vigor
- Primordial Charm
- Ring of the Indecisive Wizard
- Scout's Longbow
- Shifting Gem
- Shroud of Narh'rithi
- Snake Oil
- Staff of the Traveling Mage
Dagger of the Snake
Source: Natalie's Setting
Dagger, uncommon
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.