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Appendix

❇️ - New features or abilities.
πŸ’₯ - Improvements to existing abilities


πŸ– Barbarian


Rage can be treated as martial focus, with no mechanical changes.

Berzerker

πŸ’₯ When you use your bonus action to enter a frenzied rage, you can immediately make a single melee attack. Additionally, when in a frenzy you ignore the effects of exhaustion.


βš”οΈ Fighter


❇️ Superior Technique fighting style: You learn one maneuver of your choice. You gain one superiority die, which is a d6, and regain your expended superiority dice when you finish a short or long rest.

❇️ Additional maneuver options πŸ”—. Ambush, Bait and Switch, Brace, Commanding Presence, Grappling Strike, Quick Toss, and Tactical Assessment.

Arcane Archer

πŸ’₯ When you use Second Wind you regain one usage of Arcane Shot.


πŸ‘ŠπŸ½ Monk

Way of the Four Elements

πŸ’₯ The Elemental Attunement discipline does not count against the number of known disciplines.


πŸ›‘οΈ Paladin


❇️ Blessed Warrior fighting style. You learn two cantrips of your choice from the cleric spell list.

❇️ All oath's level 20 abilities change to: Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.


🏹 Ranger


❇️ Druidic Warrior fighting style: You learn two cantrips of your choice from the druid spell list.

❇️ Spellcasting Focus Starting at 2nd level, you can use a druidic focus as a spellcasting focus for your ranger spells.

πŸ’₯ Primeval Awareness This feature no longer uses a spell slot and can be used an number of times equal to your proficiency bonus. It also reveals the rough direction (ex: north, southwest) of the largest group.

πŸ’₯ Tasha's Cauldron

This book has alternate options for several of the Ranger abilities which maybe be more interesting.

  • See the Optional Class FeaturesπŸ”— for details.
  • Deft Explorer (1st-level ranger feature, which replaces the Natural Explorer feature)
  • Favored Foe (1st-level ranger feature, which replaces the Favored Enemy feature)
  • Primal Awareness (3rd-level ranger feature, which replaces the Primeval Awareness feature)
  • Nature's Veil (10th-level ranger feature, which replaces the Hide in Plain Sight feature)

Beast Master

❇️ You may use the rules for Primal CompanionsπŸ”—.

Extended Spells

πŸ’₯ Starting at 3rd level, you learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Beast Master:

3rd heroism, 5th warding bond, 9th haste, 13th death ward, 17th awaken

Hunter

3rd snare, 5th see invisibility, 9th nondetection, 13th find greater steed , 17th hold monster

Drake Warden

3rd absorb elements, 5th dragon's breath, 9th elemental weapon, 13th elemental bane, 17th immolation


πŸ•΄ Rogue

❇️ Cunning action: Aim You reduce your speed to 0 and use your bonus action to select a creature. You may apply your sneak attack to that creature even if you do not have advantage and no ally is within 5'.


πŸ”₯ Sorcerer

Wild Magic

This subclass will not be used.


πŸ–€ Warlock

πŸ’₯ Book of Ancient Secrets: Each time your proficiency bonus increases, you may add one spell to the book.