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Appendix
βοΈ - New features or abilities.
π₯ - Improvements to existing abilities
π Barbarian
Rage can be treated as martial focus, with no mechanical changes.
Berzerker
π₯ When you use your bonus action to enter a frenzied rage, you can immediately make a single melee attack. Additionally, when in a frenzy you ignore the effects of exhaustion.
βοΈ Fighter
βοΈ Superior Technique fighting style: You learn one maneuver of your choice. You gain one superiority die, which is a d6, and regain your expended superiority dice when you finish a short or long rest.
βοΈ Additional maneuver options π. Ambush, Bait and Switch, Brace, Commanding Presence, Grappling Strike, Quick Toss, and Tactical Assessment.
Arcane Archer
π₯ When you use Second Wind you regain one usage of Arcane Shot.
ππ½ Monk
Way of the Four Elements
π₯ The Elemental Attunement discipline does not count against the number of known disciplines.
π‘οΈ Paladin
βοΈ Blessed Warrior fighting style. You learn two cantrips of your choice from the cleric spell list.
βοΈ All oath's level 20 abilities change to: Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
πΉ Ranger
βοΈ Druidic Warrior fighting style: You learn two cantrips of your choice from the druid spell list.
βοΈ Spellcasting Focus Starting at 2nd level, you can use a druidic focus as a spellcasting focus for your ranger spells.
π₯ Primeval Awareness This feature no longer uses a spell slot and can be used an number of times equal to your proficiency bonus. It also reveals the rough direction (ex: north, southwest) of the largest group.
π₯ Tasha's Cauldron
This book has alternate options for several of the Ranger abilities which maybe be more interesting.
- See the Optional Class Featuresπ for details.
- Deft Explorer (1st-level ranger feature, which replaces the Natural Explorer feature)
- Favored Foe (1st-level ranger feature, which replaces the Favored Enemy feature)
- Primal Awareness (3rd-level ranger feature, which replaces the Primeval Awareness feature)
- Nature's Veil (10th-level ranger feature, which replaces the Hide in Plain Sight feature)
Beast Master
βοΈ You may use the rules for Primal Companionsπ.
Extended Spells
π₯ Starting at 3rd level, you learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Beast Master:
3rd heroism, 5th warding bond, 9th haste, 13th death ward, 17th awaken
Hunter
3rd snare, 5th see invisibility, 9th nondetection, 13th find greater steed , 17th hold monster
Drake Warden
3rd absorb elements, 5th dragon's breath, 9th elemental weapon, 13th elemental bane, 17th immolation
π΄ Rogue
βοΈ Cunning action: Aim You reduce your speed to 0 and use your bonus action to select a creature. You may apply your sneak attack to that creature even if you do not have advantage and no ally is within 5'.
π₯ Sorcerer
Wild Magic
This subclass will not be used.
π€ Warlock
π₯ Book of Ancient Secrets: Each time your proficiency bonus increases, you may add one spell to the book.