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- Abberant Ground
- Action Surge
- Adhesive
- Advanced Telepathy
- Aggressive
- Air Form
- Ambusher
- Amorphous
- Amphibious
- Angelic Weapons
- Antimagic Cone
- Antimagic Susceptibility
- Artificer’s Lore
- Assassinate
- Aversion of Damage Type
- Avoidance
- Axiomatic Mind
- Band of the Black Earth
- Barbed Hide
- Beast of Burden
- Berserk
- Berserk
- Blessing of Mother Night
- Blind Senses
- Blood Frenzy
- Bonded Mount
- Bound
- Brave
- Brave Devotion
- Brute
- Call to the Wave
- Cantrip
- Cavalry Training
- Celestial Legacy
- Celestial Resistance
- Chameleon Carapace
- Chameleon Skin
- Charge
- Chilling Mist
- Cold Aura
- Confer X Resistance
- Confusing Gaze
- Consume Life
- Corrode Metal
- Corrosive Form
- Cunning Action
- Damage Absorption
- Damage Resistance (Draconic Ancestry)
- Damage Resistance
- Damage Transfer
- Dark Advantage
- Dark Devotion
- Darkvision
- Death Burst
- Death Burst
- Deathly Choir
- Death Throes
- Detect Invisibility
- Detect Life
- Detect Sentience
- Devil’s Sight
- Devil’s Tongue
- Discorporation
- Disintegration
- Displacement
- Distress Spores
- Dive
- Divine Awareness
- Draconic Majesty
- Draconic Majesty
- Draconic Majesty
- Dragon Fanatic
- Drone
- Drow Magic
- Drow Weapon Training
- Duergar Magic
- Duergar Resilience
- Duergar Resilience
- Dwarven Armor Training
- Dwarven Combat Training
- Dwarven Resilience
- Dwarven Toughness
- Earthen Defeat
- Earthen Passage
- Earth Glide
- Earth Walk
- Echolocation
- Eerie Resemblance
- Elemental Demise
- Elf Weapon Training
- Empowered Attacks
- Ephemeral
- Ethereal Jaunt
- Ethereal Sight
- Evasion
- Extra Language
- Extraordinary Feature
- False Appearance
- Fanatical Advantage
- Faultless Tracker
- Fear Aura
- Fear of Damage
- Feat
- Feral
- Fey Ancestry
- Fey Step
- Fiendish Blessing
- Fire Aura
- Fire Form
- Fleet of Foot
- Flaming Weapon
- Flight
- Flyby
- Foul
- Freedom of Movement
- Freeze
- Funeral Pyre
- Fungus Stride
- Giant Slayer
- Gibbering
- Gnome Cunning
- Grappler
- Grasping Tendrils
- Grim Harvest
- Gruumsh’s Fury
- Guiding Wind
- Halfling Nimbleness
- Heart of Hruggek
- Heated Body
- Heated Weapon
- Hellfire
- Hellish Weapons
- Hellish Resistance
- Hold Breath
- Horrific Appearance
- Howling Defeat
- Ice Walk
- Ignite Enemy
- Ignited Illumination
- Illumination
- Immolation
- Immutable Form
- Improved Critical
- Incorporeal Movement
- Indomitable
- Infernal Legacy
- Innate Spellcasting
- Insanity
- Inscrutable
- Invisibility
- Invisible in Water
- Iron Scent
- Keen Senses
- Keen Senses (Elf racial)
- Labyrinthine Recall
- Legendary Resistance
- Light Sensitivity
- Limited Amphibiousness
- Limited Flight
- Limited Magic Immunity
- Limited Spines
- Limited Telepathy
- Limited Telepathy
- Limited Telepathy
- Living Shadow
- Lucky
- Magic Resistance
- Magic Weapons
- Malison Type
- Marshal Undead
- Martial Advantage
- Mask of the Wild
- Master of Undeath
- Menacing
- Merge with Stone
- Mimicry
- Mingle with the Wind
- Misty Escape
- Mountain Born
- Mucous Cloud
- Multiple Heads
- Mushroom Portal
- Natural Athlete
- Natural Illusionist
- Naturally Stealthy
- Negative Energy Cone
- Nimble Escape
- Nondetection
- Olyhydra’s Armor
- Ooze Cube
- Otherworldly Perception
- Pack Tactics
- Petrifying Gaze
- Petrifying Gaze
- Poison Sense
- Poison Spores
- Poor Depth Perception
- Phalanx Formation
- Potent Cantrips
- Pounce
- Powerful Build
- Probing Telepathy
- Prone Deficiency
- Psychic Defense
- Rampage
- Reach to the Blaze
- Reactive
- Reactive Heads
- Reckless
- Reflective Carapace
- Regeneration
- Regeneration
- Rejuvenation
- Rejuvenation
- Rejuvenation
- Rejuvenation
- Rejuvenation
- Relentless
- Relentless Endurance
- Rolling Charge
- Running Leap
- Rust Metal
- Savage Attacks
- Sculpt Spells
- Searing Armor
- Second Wind
- Shadow Stealth
- Shapechanger
- Shapechanger
- Shark Telepathy
- Shell Camouflage
- Shielded Mind
- Shrapnel Explosion
- Siege Monster
- Silent Speech
- Slippery
- Skewer
- Skill Versatility
- Skills
- Sneak Attack
- Speak with Beasts and Plants
- Speak with Frogs and Toads
- Speak with Small Beasts
- Spectral Armor and Shield
- Spell Turning
- Spell Storing
- Special Equipment
- Spellcasting
- Spell Immunity
- Spider Climb
- Standing Leap
- Steadfast
- Stench
- Stonecunning
- Stone’s Endurance
- Stout Resilience
- Stunning Strike
- Summon Mephits
- Sun Sickness
- Sunlight Sensitivity
- Sunlight Weakness
- Superior Darkvision
- Superior Invisibility
- Sure-Footed
- Surprise Attack
- Swarm
- Swift Animation
- Swim
- Tail Spike Regrowth
- Talons
- Telepathic Bond
- Telepathic Bond
- Telepathic Shroud
- Terrain Camouflage
- Tiamat’s Blessing of Retribution
- Tinker
- Tool Proficiency
- Trampling Charge
- Trance
- Transparent
- Treasure Sense
- Tree Stride
- Tunneler
- Turn Immunity
- Turn Resistance Jump
- Turning Defiance
- Two Heads
- Unarmoured Defence
- Unarmoured Movement
- Unending Breath
- Undead Fortitude
- Undead Slayer
- Undetectable
- Vampire Weaknesses
- Variable Illumination
- Vengeful Tracker
- Wakeful
- Wakeful
- War Magic
- Water Bond
- Water Breathing
- Water Form
- Water Susceptibility
- Water Walk
- Watery Fall
- Weapon Bond
- Web Sense
- Web Walker
- Winged
- Wounded Fury
- Wreathed in Flame