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Why?
Combat is a central mechanic for most DnD games. It allows the players to use make interesting choices and see how they play out. Players get to use a variety of skills in order to achieve success. Their shortcomings are also a liability in combat, making their development choices meaningful over time.
You could reduce combat to a single roll, simply add up all the players to hit modifiers vs the enemies, make a single "combat check" and that's that. That wouldn't be interesting at all in comparison and yet we essentially do that for skills.