π Dragon Totem Spirit (Path of the Totem Warrior)
Children of the Dragon
The dragon is an optional totem spirit that can be chosen by barbarians who follow the Path of the Totem Warrior.
Many who choose this option are from tribes that worship dragons, and who hold draconic might in high esteem.
Surprisingly, dragons tend to shy away from creating too many half dragons with these primitive humans. Scholars believe that this is because dragons are aware of the pride and arrogance of those who share their blood, and when combined with human ambition and the tribes their lust for war, this could have dire consequences. This is also why many half dragons form communities for survival, despite how fast they reproduce, as they share the pride of their dragon ancestors but not their powerful bodies. Instead, these human tribes create champions known as Totem Guardians. The Totem Guardians are made of the strongest members of the tribe, and are responsible for protecting their tribes and dragon masters. They are chosen either by dragon speakers, as a result of dream visions, or directly by the dragons themselves.
π Path of the Dragon
Children of the Dragon
Barbarians are well known for tapping into primal powers, but only a few can tap into one of the most ancient and primeval of them all; the power of dragons.
Most notably, the type of dragon that causes such unyielding rage is that of the chromatic variant. Not all those with chromatic blood in their veins are tended towards such violent and destructive outbursts, but all those that follow this path do indeed share that ancestry.
Their chromatic heritage simply manifests itself far stronger than it does for others.
While chromatic dragons are not as renowned for walking among the mortal masses as their metallic cousins are, there have been those who started bloodlines that stretch back millennia. No matter how diluted this bloodline becomes, it can always manifest itself in any of its descendants, and when properly harnessed can become a force of reckoning. Due to their more volatile chromatic blood, those following this path tend toward chaos, as they contain potent destructive power that paces at the edges of the cage, just waiting to be unleashed. This however is not the norm, as there are those who have learned to control their impulses.
The zekyl, an elven subrace who were created through unions between drow and shadow dragons, are all able to tap into this primal path due to the chaotic influences of the shadowfell. Their normally calm and calculated demeanor hides the dragon that lurks beneath, waiting to strike.
π Path of the Exosuit
Children of the Dragon
A truly unique Path, this is often defined by its exact nature, but such a nature varies widely. Perhaps it is a lost piece of technology, such as long dead Warsmith's cast off armor that has developed strange properties, or perhaps it is an alien symbiote of some kind, with its own goal or objective (perhaps as simple as harmlessly feeding off your rage or your foes).
You can select one of the options from the table below or work with your GM to make an entirely new concept. It can be biological or mechanical in nature, or could even be part of your race or origin. Perhaps it is something you find or something you make, but whatever its origin, it grants you terrifying capabilities on the battlefield.
π Path of the Raging Mind
Compendium of Craft and Creation
The Path of the Raging Mind is a Barbarian that expresses their fury as a telekinetic manifestation. Their mind is so powerful that in their rage they warp the world around them. This is a psionic manifestation of a barbarianβs ability to focus their fury, and in battle this fury is weaponized as a deadly force that can fling about weapons and enemies alike. They have to struggle with control... until they unleash themselves upon the battlefield, wreaking havoc on all that stands in their way.
π Path of the Witch
Hexbound
Barbarians fill a strange role in the ways of the witch community. Instead of seeking renowned mentors, the first of them took their learnings and went deep into the wilds in search of ancient witchcraft. Some are taught by old spirits, others by hags, and fewer still by the voices of the woods themselves. They grow an internal force of explosive witchcraft, and often roam the world to release their magic on whatever they see fit.