Torchbearer Ideas
Camp checks
- heal
- repair weapon/armor
- cook
Misc topics
- Conditions
- Backpack space as meta
- Wearing armor forces rest action
Skill tests
Each encounter has a set of skills with preset DCs, success changes state to another node. Nodes can have links or exit conditions.
Role playing points
Must give minor RP to crit.
In order to act in an 'event' you have to RP what your character does.
Persona/Fate points
Flaw : Acting on your flaw give ~1 point
Ideal : aka belief acting on this or growing/RP by pushing against, gives 1 point.
Bond : friend gives PC a resource, can give advantage on in town checks.
Enemy : enemy/mentor Gives pc's one 'auto pass' check related to what the mentor does.
goal : goal gives 1 point per session. Must be something plot related.
Instinct : ???
Family : grants some bonus ($$, healing potion, weapon) at character creation, based on background.