Thoughts

We need to decide on the feeling and target quality
If we want polish then that takes a lot of work. That means re-shooting same content. Until we get much better nothing going to be "on the first take".
What's our interaction with the audience
do have point and loop in around that area or do we just wander the topic
Need to establish style for "hosts" and interaction

interruption / conversation style.

gurps : quirks and perks
<- this one is good
spider quirk
GOOD link back

Off camera / in chat session
"Take away" maybe this is a thing

the funny "not as systematized" was cute and maybe worth it
don't hesitate to do that, we can cut it out if it isn't funny
it's hard to force organic content, so take a shot

When using our game content (ex: "helm of opposite alignment")
probaby good, maybe expand as one off

The flow of the
Good: preamble -> downtime specific

do we want "take aways"
such as "if you steal things, re-skin them so they aren't obviously stolen"

Create schedule for the day.
esp charge batteries, order food.