Rest
An alternate version of the gritty realism (DMG, 267) is used for resting. The following changes are made to the resting an healing.
A long rest offers the same benefits but requires approximately 24 hours in a place of safety. During this time the characters must not be on watch and not engage in combat or similar strenuous activity. The party can talk to NPCs and shop but spend most of the day resting. This is generally accomplished by spending a full day in an inn.
A short rest is a period of extended downtime with the same conditions as a traditional long rest. This is most often accomplished by sleeping over night. As long as the party is alert for danger this is the only type of rest the group may take.
A recovery is a period of at least 30 minutes. Characters may spend hit die but gain no other benefit. Abilities which would normally effect hit dice during a short rest, such as the Song of Rest feature can be used during this time.