Prequel

The party

Gerda Hammersworthe - Part of a family which owns an inn and handy with a sword. Divorced from her elf husband who took their child with him when he left. She is brought into the story by an inn regular named Zulf who works in the kitchen of a local house. Strangely attached to an old pair of socks, not hers.

Selise Calabra - A quiet hermit who discovered a plant with odd anti-magical qualities. She is friends with an alchemist named Dyrria, a consult for several houses in the city. Has a silver bell, missing it's clapper.

Waren Sullenberg - A soldier returned from the recent war of independence, friends with a local guard.

Grart Axebeard - A wizard and skeptic of all things divine. His cousin fell in love with a local girl and although she died he remained in the city, joining the girls family. Has a multicolored stone disk.

Sichilde - A woman with an unknown past and lost memories. A family farm which works with a local house to trade their harvest adopted her.

Beginnings

The story begins in the nation of Ardesh, which recently won it's independence from the neighboring Cerelian Empire. The adventurers are brought together by Orla Hengor, the head of magic for House Hengor. Hengor is one of 5 houses in Southmoore; the smallest city and one of two ports in Ardesh.

Orla asked the group to track down Yasheira, the daughter of Darrus the house's cook. She is an apprentice to a dwarf blacksmith..... named...... Adrik.

The group searched the city for clues meeting several people along the way, including a flamboyant elf captain Murithi Liadon, a street rat Jeresy Fernfall, and several others. They also crossed paths with a small band of thieves and beat the crap out of them.

The group's search eventually led them to the ruins of a temple in a lost city named Yuffdar. There they found a mad priest using the kidnapped people to summon something. The PCs interrupted the ritual, leaving a blood demon only half formed. In the process the priest sacrificed his own life.

The group saved not only the cooks daughter but several townspeople. In return for their rescue House Hengor, Murithi, and Adrik all offered to help the PCs in the future.