Standard actions
Attack
- Attack once, unless you have Extra Attack.
- Attempt to shove a create 5'.
- Attempt to make a grapple, This uses one attack.
Attack, Ranged
- Attack once, unless you have Extra Attack.
- If another creature is within 5', you have disadvantage on the attack. There is no penalty for firing at a creature engaged in melee.
Cast a Spell
- You may cast any spell with the casting time of '1 action'
- If you cast a spell as a bonus action, You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Dash
- You may move an additional amount equal to your base movement.
Disengage
- You do not provoke opportunity attacks when moving.
Dodge
- Until the start of your next turn, attack rolls have disadvantage.
Help
- You may use your action to grant advantage on a skill check to another ally. They must make the skill check before the start of your next turn.
- Alternately, you may target one creature within 5' of you and specify an ally. Before the start of your next turn the first attack the ally makes has advantage.
Hide
Ready
- You may specify a condition and a specific action. If the trigger occurs you may use your reaction to take the action. If the trigger does not occur, you lose the action.
Search
Use an Object
- If you are making a complex interaction with an object you may be required to use an action.
- If you wish to interact with two objects on your turn, you must use an action. For example, if you wish to draw a weapon and put another away.